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Sunken
City

Skyrim Special Edition Mod

Designer

Blockout

This was the 3D layout of the two interior cells using Nordic, Dwemer, and cave kit pieces. From left to right it is the Nordic Ruin and the Dwemer Ruin. I focused on making the dungeon feel deep underground so that when they reached the cave section, it felt like entering a long forgotten past.

Scripting

The location has setup Load Doors, Ambush Enemy markers, and Swinging Door Trap. The Quest progression is based on collected items that the player can find throughout the dungeon.

Nordic:
The first interior cell focuses on Nordic structures and incorporating Dwemer technology into the ruins. The idea is that the Nords and Dwemer lived side by side, creating an unusual alliance. I wanted to have the furniture and technology mesh together as if these shared spaces got approved and then the Dwemer got to work constructing. Following the pipes helps guide the player through the dungeon as well. The lighting here is warm and lulls the player into a false sense of security. Then when the player reaches the snowy area, it goes to cool blues and soft sunlight. The focus being on a serene place trapped in time.

Dwemer:

The second interior cell of this location has the player coming upon a Nordic settlement next to a small snowy pond. Hidden beneath the water's surface is the entrance to the Sunken Dwemer City. Within the ruin, you'll find a flooded area and leaks with plenty of enemies to keep you company. I aimed to make this space feel grand, a complete contrast to the modest settlement that was above water. Lighting was kept to a minimum to preserve the misty tint that had settled over the area to keep the underwater concept present.

Lighting and Initial Art Pass

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Nordic
Dwemer
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