About Me.
Nice to meet you! I'm Natalie Wass, a Level Designer with over 2 years of experience in QA and a Bachelor's degree in Game Design.
I'm dedicated to fostering a positive and efficient workplace environment, with a proactive approach to problem-solving and a commitment to continuous learning. Proven ability to work effectively within diverse teams, contributing to collaborative projects with strong communication skills and a cooperative attitude.

Work Experience
(Jun 2022 - Current)
Bethesda Softworks
Starfield
Associate QA Game Tester
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Partner with the feature coordinator to update cycle assignments, create and maintain 8 test plans, and communicate workarounds for obstacles to a 100+ team.
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Lead multiple simultaneous or single system verification checks with 35+ testers.
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Manage Slack channels and Microsoft Teams to provide answers to inquiries from multiple departments.
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Prioritize deadlines by maintaining detailed daily reports, team check-ins, and direct developer communication to ensure the product is meeting weekly cycle pass requirements.
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Facilitated new team member onboarding by promoting professional growth through engine debugger tools, clear bug formatting expectations, and navigating QA documentation effectively.
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Recently permanently assumed the responsibilities as coordinator for the Planet system on Starfield.
Experience
(May 2021 - May 2022)
Benevolence
​Level Designer
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Created 5 locations with 4 unique biomes that supported the Main Quest. Responsible for creating level design documentation, build-out of maps to a polished state.
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Worked with Environment Artists throughout the art process and finished out the project play-testing all areas, providing feedback and fixing bugs.
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Organized private alpha test, public volunteer beta test, final release presentation, website and trailer.
(2024 - Current)
CreationKit Mods
Level Designer
Solo produced two quest mods (Dragon Library and Sunken City) and contributed to three Starfield Mods (Chunks Noir, The Pumpkin Protocol, and The Starfield Backrooms). In total, 11 interiors and 3 exterior cells were prototyped and completed. Totaling to over 900+ hours in the CreaktionKit software.
Education
(Aug 2018- May 2022)
BFA Computer Game Design
George Mason University
Fairfax, VA
Graduated with a 3.86 gpa; 4.0 gpa in major.