About Me.
Nice to meet you! I'm Natalie Wass, a Level Designer with over 2 years of experience in QA and a Bachelor's degree in Game Design.
I'm dedicated to fostering a positive and efficient workplace environment, with a proactive approach to problem-solving and a commitment to continuous learning. Proven ability to work effectively within diverse teams, contributing to collaborative projects with strong communication skills and a cooperative attitude.
Work Experience
(Jun 2022 - Current)
Bethesda Softworks
Starfield
Associate QA Game Tester
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Partner with the feature coordinator to update cycle assignments, create and maintain 8 test plans, and communicate workarounds for obstacles to a 100+ member team.
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Lead multiple simultaneous or single system verification checks with 35+ testers.
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Manage Slack channels and Microsoft Teams to provide answers to inquiries from multiple departments.
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Prioritize deadlines by maintaining detailed daily reports, team check-ins, and direct developer communication to ensure the product is meeting weekly cycle pass requirements.
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Facilitated new team member onboarding by promoting professional growth through engine debugger tools, clear bug formatting expectations, and navigating QA documentation effectively.
Experience
(May 2021 - May 2022)
Benevolence
​Level Designer
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Created 5 locations with 4 unique biomes that supported the Main Quest. Responsible for creating level design documentation, build-out of maps to a polished state.
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Worked with Environment Artists throughout the art process and finished out the project play-testing all areas, providing feedback and fixing bugs.
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Organized private alpha test, public volunteer beta test, final release presentation, website and trailer.
(2024 - Current)
CreationKit Mods
Level Designer
Solo produced two quest mods (Dragon Library and Sunken City) with a contribution to a third mod (Chunks Noir). In total, 7 interior cells and 3 exteriors cell were prototyped and completed. Totaling to over 600+ hours in the CreaktionKit software.
Education
(Aug 2018- May 2022)
BFA Computer Game Design
George Mason University
Fairfax, VA
Graduated with a 3.86 gpa; 4.0 gpa in major.